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Playing Golf

Every game of golf is based on playing a number of holes in a given order. A round typically consists of 18 holes that are played in the order determined by the course layout. On a nine-hole course, a standard round consists of two successive nine-hole rounds. A hole of golf consists of hitting a ball from a tee on the teeing box (a marked area designated for the first shot of a hole, a tee shot), and once the ball comes to rest, striking it again. This process is repeated until the ball is in the cup. Once the ball is on the green (an area of finely cut grass) the ball is usually putted (hit along the ground) into the hole. The goal of resting the ball in the hole in as few strokes as possible may be impeded by hazards, such as bunkers and water hazards. In most typical forms of gameplay, each player plays his or her ball from the tee until it is holed.

Players can walk or drive in motorized carts over the course, either singly or in groups of two, three, or four, sometimes accompanied by caddies who carry and manage the players' equipment and give them advice.

Each player often acts as scorer for one other player in the group, that is, he or she records the score on a score card. In stroke play (see below), the score consists of the number of strokes played plus any penalty strokes incurred. Penalty strokes are not actually strokes but penalty points that are added to the score for violations of rules or utilizing relief procedures.

Par

A hole is classified by its par, the number of strokes a skilled golfer should require to complete play to the hole. For example, a skilled golfer expects to reach the green on a par-four hole in two strokes, one from the tee (the "drive") and another, second, stroke to the green (the "approach") and then roll the ball into the hole with two putts. Traditionally, a golf hole is either a par-three, -four or -five; some par-six holes exist, but are not usually found on traditional golf courses.

Primarily, but not exclusively, the par of a hole is determined by the tee-to-green distance. A typical length for a par-three hole ranges between 91 and 224 metres (100–250 yd), for a par-four hole, between 225 and 434 metres (251–475 yd). Typically, par-five holes are at between 435 and 630 metres (476–690 yd), and nontraditional par-six holes are any longer distance. These distances are not absolute rules; for example, it is possible that a 450 metre (492 yd) hole could be classed as a par-four hole, since the par for a hole is determined by its 'effective playing length'. If the tee-to-green distance on a hole is predominantly downhill, it will play shorter than its physical length and may be given a lower par rating. Par ratings are also affected by factors affecting difficulty; the placement of hazards or the shape of the hole for example can sometimes affect the play of a hole such that it requires an extra stroke to avoid playing into the hazard or out-of-bounds.

Eighteen hole courses may have four par-three, ten par-four, and four par-five holes, though other combinations exist and are not less worthy than courses of par 72. Many major championships are contested on courses playing to a par of 70,71, or 72. In some countries, courses are classified, in addition to the course's par, with a course classification describing the play difficulty of a course and may be used to calculate a golfer's playing handicap for that given course (c.f. golf handicap).

Penalties

Penalty strokes are incurred in certain situations. Most often a penalty stroke is assessed because a player has hit into a situation from which they cannot or choose not to play the ball as it lies (e.g. in a water hazard), or because they have lost their ball (out of bounds (OB)) and must play a substitute. Penalty strokes are counted towards a player's score as if they were an extra swing at the ball. Penalty strokes can be added on on many different reasons. It could be a wrongful move that results in a penalty (moving an object that effects the ball to move.) Or a penalty could be because of a lost ball. Most rule infractions lead to a stroked penalty but also can lead to disqualification. Disqualification could be from cheating, signing for a lower or even higher score, or from rule infractions that lead to improper play.

Scoring

In every form of play, the goal is to play as few strokes per round as possible. Scores for each hole can be described as follows:

Term on a scoreboard Specific term Definition
-4 Condor (or triple-eagle) four strokes under par
-3 Albatross (or double-eagle) three strokes under par
-2 Eagle two strokes under par
-1 Birdie one stroke under par
0 Par strokes equal to par
+1 Bogey one stroke more than par
+2 Double bogey two strokes over par
+3 Triple bogey three strokes over par

The two basic forms of playing golf are match play and stroke play.

  • In match play, two players (or two teams) play each hole as a separate contest against each other. The party with the lower score wins that hole, or if the scores of both players or teams are equal the hole is "halved" (drawn). The game is won by the party that wins more holes than the other. In the case that one team or player has taken a lead that cannot be overcome in the number of holes remaining to be played, the match is deemed to be won by the party in the lead, and the remainder of the holes are not played. For example, if one party already has a lead of six holes, and only five holes remain to be played on the course, the match is over. At any given point, if the lead is equal to the number of holes remaining, the match is said to be "dormie", and is continued until the leader increases the lead by one hole, thereby winning the match, or until the match ends in a tie. When the game is tied after the predetermined number of holes have been played, it may be continued until one side takes a one-hole lead.
  • In stroke play, every player (or team) counts the number of shots taken for the whole round or tournament to produce the total score, and the player with the lowest score wins.

There are variations of these basic principles, some of which are explicitly described in the "Rules of Golf" and are therefore regarded "official." "Official" forms of play are, among others, foursome and four-ball games.

Team play

A foursome (defined in Rule 29) is played between two teams of two players each, in which each team has only one ball and players alternate playing it. For example, if players A and B form a team, A tees off on the first hole, B will play the second shot, A the third, and so on until the hole is finished. On the second hole, B will tee off (regardless who played the last putt on the first hole), then A plays the second shot, and so on. Foursomes can be played as match play or stroke play.

A four-ball (Rules 30 and 31) is also played between two teams of two players each, but every player plays his own ball and for each team, the lower score on each hole is counted. Four-balls can be played as match play or stroke play.

There are also popular unofficial variations on team play:

  • In a scramble, each player in a team tees off on each hole, and the players decide which shot was best. Every player then plays his second shot from within a clublength of where the best ball has come to rest, and the procedure is repeated until the hole is finished. In best ball, each player plays the hole as normal, but the lowest score of all the players on the team counts as the team's score.
  • In a greensome, also called modified alternate shot, both players tee off, and then pick the best shot as in a scramble. The player who did not shoot the best first shot plays the second shot. The play then alternates as in a foursome.
  • A variant of greensome is sometimes played where the opposing team chooses which of their opponent's tee shots the opponents should use. The player who did not shoot the chosen first shot plays the second shot. Play then continues as a greensome. Such a format is known as either gruesomes, bloodsomes or gruesome greensomes.

There is also a form of starting called "shotgun," which is mainly used for tournament play. A "shotgun start" consists of groups starting at different tees, allowing for all players to start and end their round at the same time.

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